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Coxcel

Build: Software & Product

UI/UX & Product Design

Design grounded in how your users work, tested before it is built, and documented so it stays consistent.

The problem

Signs you need this

  • 01

    Users struggle to complete key tasks or need constant support

  • 02

    The product looks inconsistent across screens and teams

  • 03

    Developers build from vague requirements and rework is common

  • 04

    Stakeholders disagree on what the product should be

Deliverables

What is included

Scope is confirmed during discovery. A typical engagement includes:

  • User interviews and usability findings
  • User journeys and information architecture
  • Wireframes and high-fidelity interface designs
  • Interactive prototypes
  • Design system with reusable components
  • Developer-ready specifications

How we deliver

A clear path from first conversation to results

  1. 01

    Research

    Interviews, analytics and task reviews to understand users and their goals.

  2. 02

    Define

    Agree problems, priorities and success measures with your team.

  3. 03

    Explore

    Sketch and compare alternative flows before committing to detail.

  4. 04

    Prototype

    Clickable prototypes tested with real users.

  5. 05

    Handover

    Design system and specifications that developers can build from directly.

Typical technologies

  • Figma
  • FigJam
  • Maze
  • Design tokens
  • Storybook

We choose tools to fit your team, licences and constraints, not the other way round.

Questions

Frequently asked questions

Can you design without building?

Yes. We regularly design for in-house development teams and support them during implementation.

Do you test with real users?

Yes. Even five sessions with representative users reliably surface the biggest problems.

Ready to talk about UI/UX & Product Design?

Tell us what you are trying to achieve. We will reply within one business day with questions, a suggested next step and an honest view of whether we are the right fit.